The Diagnostic.
A focused 4-week sprint that opens the engine, reads the cohorts, and returns a prioritised intervention list. You leave knowing exactly which dial to turn first.
Consulting, writing and systems work for the people who design attention for a living — studios, founders, and operators trying to earn the second session.
DWG—P01 I've spent over 15 years inside games and consumer apps — as a product lead, a monetisation operator, and now as the person studios call when their numbers stop telling the story.
Games built the analytical rigour; the skills travel to any digital product business with commercial complexity.
Every engagement runs through the same five lenses — drafted as line-art tokens, used as the visual menu of the practice. Pick one or stack them; the work flows the same way.
Mechanics, retention, monetisation. The behavioural engine inside every game that earns its second session.
Product, UX, feature architecture. How a screen becomes a habit — onboarding to power-user.
Cohorts, funnels, curves. The maths under the magic — turning playtime into a measurable system.
Monetisation, LTV, pricing. Where designed behaviour meets the P&L — without breaking trust.
Communities, virality, social loops. Who tells whom — and how that compounds into reach.
One philosophy, three engagement shapes — depending on whether you need direction, partnership, or an artefact you can ship. All-in, scoped on the first call.
A focused 4-week sprint that opens the engine, reads the cohorts, and returns a prioritised intervention list. You leave knowing exactly which dial to turn first.
Ongoing partnership — usually 2 days a week, 3-month minimum. I sit inside the product and revenue rituals, building the system as we ship it. The workhorse.
Standalone artefacts you can hand to a board, a buyer, or a team. Investor memos, monetisation teardowns, narrative decks, category POVs. Delivered in 2–6 weeks.
Four stages. Each one ends in a tangible artefact, so the engagement has a visible spine — and you never wonder what you're paying for, or what's coming next.
Workshop the system as-is. Map the loop, the funnel, the cohorts. Listen to ten interviews, read six months of telemetry. Find the truth on the page.
Sketch the intervention. Prioritise by effort × leverage. Pre-mortem the risks. Pre-commit to the metrics we'll move and the ones we'll watch but not chase.
Ship in two-week beats. Each one paired with a measurement plan, a guardrail, and a kill criterion. Embedded inside your standups, not parallel to them.
Convert wins into the operating system. Write the runbook, document the new defaults, codify the rituals. The engagement ends, the muscle stays.
Due to the competitive sensitivity of live product metrics, ad network setups, and analytics pipelines, full outcomes and diagnostic details are shared directly with qualified studios, founders, and product leads under mutual NDA.
View Confidential Dossier & request referencesWhy North Star frameworks quietly produce the wrong roadmap, and the cheap fix.
Top-spending users aren't a species. They're a stage. The taxonomy is costing you product decisions.
What I look for in a target's deck before I look at anything else.
Most teams under-experiment on pricing and over-experiment on copy. Here's the heuristic I use.
"Four shifts have made designing the loop the single highest-leverage hire a consumer studio can make this cycle. UA stopped being the lever. AI inflated the supply of okay. Telemetry caught up. The consolidation cycle is sorting."
That's the macro story. The micro is simpler: retention is now the only durable moat, and the people who can read a cohort curve like a sentence are still rarer than they should be.
The Game Scientist is the practice that came out of that observation — and it's the easiest place to hire someone who can sit at the intersection of product, revenue, and analytics without picking a tribe.
Thirty minutes, no slides, no pitch. Bring one number you can't explain — we'll spend the call inside the system that's hiding behind it.