Rewarded Video vs Interstitial vs Banner Ads: Format Economics for Games

Each ad format earns differently and costs the player differently. The right mix depends on your genre, your IAP depth and where each exchange lands in the player journey.

How do the main ad formats compare?

Rewarded video is a value exchange the player chooses: watch, get a reward. Viewers are attentive and complete the view, so it usually commands the highest eCPM of the common formats — and it creates the least resentment when the reward matters.

Interstitials are full-screen ads at natural breaks. They are the volume engine of ad-funded casual games, and the format most likely to cost retention if frequency or timing is wrong.

Banners refresh on a timer while visible, so they earn little per impression but accumulate with session length. They take screen space and can affect perceived quality.

Other formats — app-open ads, native ads, rewarded interstitials, playables — fill specific niches.

Which format earns the most?

Per impression, typically rewarded video. Per user per day, it depends on how many impressions each format gets: ad ARPDAU for each format is impressions per DAU × eCPM ÷ 1,000. The Ad Revenue Calculator breaks revenue down by format and shows which lever is carrying it.

Which format should my game prioritise?

How do you test a format change?

Treat every increase in ad exposure as a trade: define the revenue metric you expect to move, the metric you are protecting (retention, payer conversion, session depth), the acceptable deterioration, and the rollback point — before the test starts. The same rewarded offer can be a continuation mechanic in one context and an escape from friction in another, so test the moment, not just the format.

Related: Same Ad, Different Player Moment · Monetization Optimisation Should State What It Refuses to Damage · Glossary: rewarded video

Calculator by The Game Scientist ↗