Mobile Ad Networks for Games: A Directory by Role

The mobile ad ecosystem looks like dozens of categories, but a game’s revenue and UA usually run through a handful of platforms. Here is who does what.

Disclosure: I spent 15 years at Games2win, a mobile games publisher. No company named here paid for inclusion or sponsored this article. I also advise publishers and ad-tech companies, so a company named here may be, or may become, a client or contact.

Integrated platforms (mediation + demand + UA)

Networks and DSPs buying for game advertisers

Exchanges and SSPs

Rewarded, offerwall and loyalty platforms

How should a game decide which to use?

Revenue in most games flows through two or three pipes. Start with a mediation platform and its main bidders, then add partners only for measured gaps — a geo, a format, thin bid density — and keep them only if revenue per eligible opportunity rises net of latency and stability costs. On the UA side, judge each network on matured cohort ROAS and marginal returns, not CPI.

Related: Stop Managing Monetisation Like an Ad Tech Directory · When to Add Another Ad Network · AppLovin MAX vs LevelPlay vs AdMob · The app-ads.txt reference: which ad networks leading publishers authorise

Calculator by The Game Scientist ↗