Battle pass value & effort calculator.
A pass is a promise about value and time. Check both: what the rewards are worth against the price, and how much daily play it takes to collect them.
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A pass is a promise about value and time. Check both: what the rewards are worth against the price, and how much daily play it takes to collect them.
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Value ratio = Premium reward value ÷ PriceRequired play = Total XP ÷ XP per hourDaily effort = Required play ÷ Season daysA $9.99 pass whose premium rewards are worth 2,400 gems at 100 gems per $1 has a 2.4× value ratio. At 60,000 XP and 1,500 XP per hour it needs 40 hours — about 57 minutes a day over a 42-day season.
Defaults on this page are illustrative starting points, not benchmarks for your game. Replace them with your own numbers.
Compare the price with the value of the premium rewards, expressed in what the same items would cost in your store (usually via the hard-currency exchange rate), and with the effort needed to unlock them. A pass can be generous on paper and still feel poor if completing it takes more play than your players actually do.
When the daily play needed to finish the pass exceeds how long players normally play, completion turns into upkeep. Players either stop buying next season or churn when they fall behind.
Usually yes. The free track shows non-payers what the premium track adds and keeps them progressing. The ratio between free and premium value is a design choice worth making explicitly.
No. Very high ratios can devalue your store and inflate the economy. The goal is a pass that is clearly worth buying for engaged players and finishable at their natural play pattern.