Definition

A/B test.

Also called: Split test, Experiment

A controlled experiment that randomly splits users between variants to measure the causal effect of a change.

A/B tests are the standard way to learn whether a change caused an outcome. In games, monetization tests are the hardest: revenue is heavily skewed, so detecting a modest ARPU change needs large samples, and many important effects (retention, payer behaviour) take time to appear.

Decide the primary metric, the guardrail metrics, the minimum detectable effect and the stopping rule before the test starts.

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