Definition

Hypercasual.

Also called: Hyper-casual

Very simple, instantly playable mobile games monetized almost entirely by ads, relying on high install volume and low CPI.

Hypercasual games are built for fast prototyping and cheap acquisition, with short retention and ad-driven revenue. The model depends on CPI staying well below a short-lifetime LTV, which became harder as ad costs rose and attribution changed.

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